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- Item 4750289 23-Oct-89 15:24
-
- From: D0015 San Diego Levco, Keith Ostrom,PRT
-
- To: MACAPP.TECH$ MACAPP Tech
-
- Sub: Floating windoids
-
- Hi all --
-
- Just got out of the OVERRIDE No-man's-land in an attempt to make floating
- palette windoids operational. They work, but I have some suggestions for the
- release version of MacApp to make this easier, if this isn't being done
- already. Random and somewhat incoherent comments follow.
-
- 1) The task was eased by the fFloat field in TWindow. A subclass of TWindow
- had its IRes routine tweaked to set this to TRUE.
-
- 2) another saving fact was that TWindow.Select calls
- TApplication.SelectWMgrWindow, which meant all changes to selection criteria
- could be made here.
-
- 3) However, TWindow.MoveByUser should call a TApplication.MoveWindowByUser,
- since the Toolbox routine DragWindow calls SelectWindow. This change would be
- nice so that all windows would behave.
-
- 4) in the MacApp model, it would seem that floating palettes should behave like
- extensions to the menubar, responding to Enable/EnableCheck style calls. This
- is a little rough, since they want to behave like windows.
-
- 5) it would be nice if ViewEdit allowed one to change the WDEF of the window.
-
- Anybody interested in a full list of changes necessary?
-
- Regards --
-
- Duane Maxwell
- RenderMan Jockey
-
-
-